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Inside Allison Williams’s Show‑Stealer Fight Scene in M3GAN 2.0

  • Jun 28
  • 3 min read

28 June 2025

Allison Williams as Gemma in 'M3GAN 2.0'. Credit: Universal Pictures
Allison Williams as Gemma in 'M3GAN 2.0'. Credit: Universal Pictures

Allison Williams has always been much more than the ingenue from Get Out. In M3GAN 2.0 she really nails it, literally. The sequel pivots from horror into sleek action‑thriller territory, and Williams steps into the spotlight with a breathtaking fight scene that delivers on both visceral power and stylistic flair. She transforms from scientist to combatant when her character, Gemma, merges minds with M3GAN via an implanted neural chip. The result is a visually dynamic sequence where the puppet pulls the strings of the puppeteer and Williams proves she can perform both roles with shocking ease.


Williams describes the moment she realized how intense it would truly be. She said it took her by surprise when she learned that she’d have to “speak as myself and M3GAN at the same time” and perform fully unconscious as the doll controlled her body. That level of embodied performance would be enough to pivot an actress toward stunt work but Williams takes it to another level. Director Gerard Johnstone recalls envisioning the fight as “Samara from The Ring meets Drunken Master.” The geisha‑like movements, hair obscuring the face, and fluid martial flow all serve that aesthetic and Williams embraced it fully.


Training under Jason Walsh, best known for prepping Brie Larson for Captain Marvel, Williams tackled this sequence with dedication worthy of an action star. The actress revealed that she performed the stunts herself no stand‑ins, no deepfakes which allowed viewers to see the gleam in her eye as she maneuvers through bone‑shaking choreography. This kind of physical devotion is a major leap from horror performances where few actors take on full‑on brawling.


The layered meta‑satire of M3GAN 2.0 a horror heroine turned AI rights advocate, then an unwitting soldier in an AI war reaches its peak in this fight. Williams notes that Gemma is shocked to find herself in an action movie, and Williams, the actress, shares that disbelief. It’s an intriguing mirror that amplifies the film’s playful tone even as it thrusts the character into high stakes violence.


One standout moment involves M3GAN using Gemma’s unconscious body to execute martial maneuvers that are equal parts eerie and impressive. Johnstone explains that Williams’s natural hair, a full, wild mane was an asset. It masked her face and evoked the iconic Samara posture, flowing as she unleashes dancers’ grace and lethal strikes. The result is an unforgettable hybrid of supernatural horror and lightning‑quick martial arts.


Behind the scenes, Williams did her own homework. Using her laptop’s Photo Booth, she rehearsed facial expressions and movement combinations to nail the puppet effect. “I used that to do version after version after version of the M3GAN and Gemma talking simultaneously,” she recalls and judging by the final cut, those efforts paid off beautifully.


Johnstone admits that he began writing these scenes without knowing if they were possible. But seeing Williams step into their vision with full confidence confirmed their ambition. “If we’re going to do it,” he said, “these need to be memorable action sequences.”


Critics have praised the film for pivoting from horror’s splatter to spy‑drama spectacle. The Entertainment Weekly review noted that M3GAN 2.0 thrives on its campy, smart blend of tone and stakes even if the plot occasionally goes off the rails. But the real highlight remains Williams’s performance. She proves the franchise can swagger into broader genres without losing the core thrills that made the first film a hit.


The film uses its AI‑military premise as more than window dressing. Johnstone says he aimed to reflect contemporary anxieties about AI in warfare, an issue to which the plot gives surprising heft by weaponizing stolen M3GAN technology. The result feels timely, stylish, entertaining and surprisingly thoughtful .


By the end of M3GAN 2.0 director and star seem aligned in one question: what’s next? Johnstone hints the series may return if the sequel does well enough. Williams, for her part, jokes she might channel this moment into even bigger action fare. When asked about playing James Bond, she laughed but left the door open: “That would be such a hilarious twist in my care and the right one, I think.” Her fierce performance here certainly puts her in the running.


In a crowded landscape of AI‑themed media, M3GAN 2.0 separates itself with its willingness to evolve. It is at once blood‑soaked comedy, spy‑movie spectacle, and star‑driven action showcase. But its beating heart is Williams, who proves that the boundaries between horror girl, scientist, and action heroine are thinner than they seem. The result is a mash‑up that hits with both wink and visceral thrill, a salute to the era of actors who are willing to sweat, stumble, fall, and fight for every frame.


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